Unless maybe you want to make a fight club for fun, I guess. Unlike the previous four games, this one does have a friendly fire feature.īut developer Redbeet Interactive said that there’s no incentive to actually do PVP and it can be deactivated as well. Be it on land or in the water, be wary of dangerous wild animals such as bears and sharks that will hinder your attempt at staying alive. Raft – PCĪs its name stands, your main task in this game is to scavenge resources and build yourself an ever-expanding floating home worthy of survival. This mechanic gives quite a twist to the conventional survival gameplay elements. Yes, they won’t just go hungry, thirsty, or sleepy. There you do not only have to protect yourselves but also local vegetable folk, the Drakes, from hordes of feral plant creatures.Įxplore the dangerous wilderness to find a way back, set up supply networks, look from weapons from bows to weed sprayers, all while keeping the Drakes safe - and happy. In this four-player underrated indie cooperative survival game, you’re transported to the parallel world of The Hollow. Collect resources, build fortifications and traps, and do randomly generated objective or time-based missions to progress the story. In case you don’t remember or know though, in the original Fortnite: Save the World, you and three other people group up to defend yourselves from the swarm of zombie-like creatures. Even Tim Sweeney himself likens it as “ Minecraft meets Left 4 Dead.” Back before Epic crammed every popular online game mechanic into the game (for the better or worse), it was made as a cooperative survival game. Remember when Fortnite wasn’t all about battle royale? I ‘member. Fortnite: Save The World – PC, Xbox One, PS4 Explore, survive, and uncover what secrets lurking in the shadows. Now thrown into the massive jungle of your own backyard, you have to build bases and tools to protect yourself from vicious insects and the elements. You and up to three friends have been shrunk to the size of an ant. Grounded – PC, Xbox One, Xbox Series XĪ departure from Obsidian’s usual narrative-heavy, single-player RPGs, Grounded is basically Honey, I Shrunk the Kids: The Video Game. I asked Undead Labs if this could be taken to mean that a sequel has been confirmed, but was told, "the only future game we have in the SoD universe revolves around multiplayer, but negotiations continue.21) 21. "As many of you know, we've always had ambitious plans for the future of State of Decay, and those plans have not changed." "We want to see a multiplayer State of Decay as badly as you do, but it's not feasible to retrofit it into the existing game," lamented Strain.īut there is hope! "I can say definitively that co-op multiplayer will be the absolute heart of any future State of Decay games," he continued. Worse, it would preclude our ability to offer any other kind of support for the game, including Title Updates and DLC." It's easy to imagine how all that would come together - as many have said, the game is practically begging for it - but retrofitting the game to add that experience would take the rest of this year, and well into the next. It's not simply a matter of adding the technology, but also redesigning core game systems to support multiple players, and then adding new content designed for people to play together. "We could 'check the box' and shoehorn multiplayer in sooner than that, but it wouldn't be a great experience, and certainly not one we'd be proud of. "Unfortunately, after reevaluating it over the past few weeks, we believe our original estimate of six months is optimistic the actual time is probably closer to nine months." "We know co-op is the most requested addition to State of Decay, and we've also continued to hope it might be a possibility after release," said Strain. While Undead Labs announced a year ago that the game would be single-player only, it kept the co-op dream alive in hopes that it could be added as DLC. It was a painful decision, but a necessary one given the realities of our team size and project budget." "That retrofitting would have extended to the multiplayer support as well, and we estimated it could have delayed release of the game by as much as half a year. "We were up to our eyeballs trying to retrofit our game engine to support an open-world sandbox game rather than the FPS style games it had been designed for," said executive producer Jeff Strain in a statement on the studio's forum. Why won't it, you ask? Is Microsoft keeping the man down, perchance? It turns out the answer is simply a technical issue rather than anything sinister. State of Decay developer Undead Labs has confirmed that its open-world survival horror game won't get multiplayer, despite the studio's desire to add it.
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